More Work

More in Spatial & Agentic Intelligence

Reality-aligned urban world generation

UrbanWorld2.0 A Multimodal Agentic Framework for Reality-Aligned 3D World Generation at City-Scale

Shengyuan Wang1*, Zhiheng Zheng2*, Yu Shang3, Lixuan He3, Yangcheng Yu3, Hangyu Fan3, Jie Feng4†, Qingmin Liao2, Yong Li3†

1 College of AI, Tsinghua University 2 Shenzhen International Graduate School, Tsinghua University 3 Department of Electronic Engineering, Tsinghua University 4 Zhongguancun Academy

* Equal contribution   † Corresponding authors

ACM MM 2026

UrbanWorld2.0 is a reality-aligned intelligent multimodal synthesis engine for generating detailed, high-fidelity 3D worlds at city scale. An agent plans the generation process, curates real-world street-view and geospatial evidence, invokes multimodal foundation tools, and iteratively reflects on intermediate results. The resulting mesh-based worlds preserve real layouts while supporting scalable scene construction, standard computer graphics workflows, embodied intelligence, and world-model research.

Pipeline 6 agentic stages

From task planning and perception to 3D generation and scene design.

Quality 86.9% win rate

Human preference against representative city-scale generation baselines.

Output CG-compatible

Textured mesh assets remain editable in standard graphics pipelines.

Scale Dynamic cities

Road topology, fine-grained objects, people, and vehicle traffic at city scale.

Comparison of UrbanWorld2.0 with prior city generation methods across quality, compatibility, reality alignment, and scalability
UrbanWorld2.0 targets four constraints together: visual quality, CG compatibility, real-world alignment, and city-scale generation.

An agent that turns real-world evidence into complete 3D cities.

The framework separates a complex generation request into controllable stages. Each stage calls specialized tools while the planning module manages data flow, decisions, and quality feedback.

01

Planning

Decompose the city-generation objective and control execution.

02

Perception

Retrieve, curate, and assess street-view and geospatial evidence.

03

Imagination

Complete occluded structures with multimodal world knowledge.

04

Reflection

Critique intermediate outputs and regenerate weak candidates.

05

3D Generation

Create and refine textured, reusable mesh assets.

06

Scene Design

Align assets, roads, urban details, and traffic in one world.

UrbanWorld2.0 framework with planning, perception, imagination, reflection, 3D generation, and scene design stages
The full agentic pipeline orchestrates multimodal information, generative tools, quality critics, 3D assets, and reality-aligned scene assembly.

Specialized tools, one controlled workflow.

  • OpenStreetMap
  • Street-view APIs
  • Vision-language models
  • Image generation & editing
  • Hunyuan3D
  • Blender & MOSS

Higher perceptual quality without giving up real layouts.

UrbanWorld2.0 combines detailed building assets with geospatially controlled scene assembly. Evaluations cover region-level alignment, street-level quality, automated judging, and expert human preference.

86.9%Human preference win rate
6.05GPT-5.4 quality score
5.9833LAION aesthetics score
Qualitative comparison of UrbanWorld2.0 and city-scale 3D generation baselines across four real regions
Qualitative comparison across four regions. UrbanWorld2.0 produces detailed assets and coherent layouts while retaining the structure of the reference city.

Quality control is part of generation.

A vision-language quality critic identifies hallucination, structural anomalies, implausible textures, and instruction failures. Weak candidates are paired with a diagnosis and regenerated until they satisfy the quality threshold or reach the iteration limit.

Structure Texture Semantics Instruction following
Four failure patterns and their corrected outputs after UrbanWorld2.0 reflection and refinement
Representative failures before and after agentic refinement.

Worlds built for reasoning, simulation, and embodied systems.

The generated environments are more than visual assets. They expose coherent geometry, navigable roads, dynamic traffic, and city-scale context for downstream intelligence.

UrbanWorld2.0 applications in spatial question answering, navigation, scene understanding, and city-scale traffic simulation
Downstream applications enabled by the generated city-scale worlds.
01

Spatial reasoning

Object count, relative direction, distance, and scale.

02

Navigation

Route planning grounded in landmarks and urban topology.

03

Scene understanding

Multiview interpretation of buildings, roads, and context.

04

Traffic simulation

Lane-level networks with city-scale people and vehicles.

Cite UrbanWorld2.0

@inproceedings{wang2026urbanworld2,
  title={UrbanWorld2.0: A Multimodal Agentic Framework for Reality-Aligned 3D World Generation at City-Scale},
  author={Wang, Shengyuan and Zheng, Zhiheng and Shang, Yu and He, Lixuan and Yu, Yangcheng and Fan, Hangyu and Feng, Jie and Liao, Qingmin and Li, Yong},
  booktitle={Proceedings of the 34th ACM International Conference on Multimedia},
  year={2026},
  doi={10.1145/3767308.3836009}
}